Endgame points are only valuable if:
| Factor | Pneumatic | Motor | Passive |
|---|---|---|---|
| Speed | Instant (<0.2s) | 1–3 seconds | 0.5–1s |
| Motors used | 0 | 1 | 0 |
| Can be undone | No | Yes | No |
| Failure mode | Air leak | Motor stall | Latch release |
| Build complexity | Medium | Low-Medium | High |
| Mechanism Deploy Time | Latest Start | Target Start |
|---|---|---|
| Instant (<1s) | :08 | :15 |
| Fast (1–3s) | :12 | :20 |
| Slow (3–6s) | :18 | :25 |
| Complex (6–10s) | :25 | :30 |
Always start 5–8 seconds earlier than your "latest start." That buffer absorbs last-second repositioning, a delayed field control signal, and any mechanism hesitation.