The most important design decision on your robot is how fast your drivetrain moves. This guide explains the math, walks through cartridge choices, and includes a calculator that shows your actual speed before you build.
Why this matters: A drivetrain that's too fast is hard to control. Too slow and you lose field position every match. Getting the ratio right is cheaper than rebuilding after your first tournament.
Gear ratio = driven teeth รท driving teeth. A 36-tooth gear on the motor driving a 48-tooth gear = 36/48 = 0.75. Smaller ratio = slower and more torque. Larger = faster, less torque.
๐งฎ Speed Calculator
Drivetrain Speed Calculator
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Wheel RPM
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Inches/sec
โ
Feet/sec
๐ Choosing for Push Back
Speed range
Rating
Notes
Under 25 in/s
Too slow
You'll lose field position on every cycle. Hard to recover from
25โ35 in/s
Manageable
Fine for push-heavy games. Safe for new drivers. Predictable
35โ48 in/s
Competitive
Standard top-team speed. Requires practiced driver to be consistent
48โ60 in/s
Fast โ risky
Hard to control for new drivers. Worth it only with strong driver practice
Over 60 in/s
Too fast
Almost certainly a torque problem. Will struggle on carpet, defense, and ramps
๐ฅ Connecting to EZ Template
The three numbers in the ez::Drive constructor must match your physical robot exactly:
Wheel diameter: Measure with calipers. Don't guess. 3.25" is common but worn wheels shrink
Gear ratio: driving รท driven โ the same fraction from the calculator above
Ticks per rev: Always 360 for V5 integrated encoders
⚙ STEM HighlightPhysics: Mechanical Advantage — Torque, Speed, and Power Trade-offs
Gear ratios are a direct application of the Law of Conservation of Energy and the concept of mechanical advantage. A gear ratio of N:1 multiplies torque by N while dividing speed by N. Power remains constant (ignoring friction): P = τ x ω = constant. This means you cannot increase both torque and speed simultaneously — any mechanism design is a trade-off between force and velocity. Understanding this relationship is what separates teams that tune gear ratios systematically from teams that change them randomly.
🎤 Interview line: “We calculate gear ratios before building. For our intake, we needed 80 RPM with enough torque to pull a game element against a 0.3kg load. Using P = F x v, we back-calculated the required gear reduction from our motor specs. This pre-calculation prevented three rebuilds — we built the right ratio the first time because we designed before cutting metal.”
A motor outputs 1.6 N·m of torque at 100 RPM. You add a 4:1 gear reduction. What is the output torque and RPM?
⬛ 6.4 N·m at 400 RPM — gear ratios multiply both torque and speed
⬛ 0.4 N·m at 400 RPM — the gear ratio divides torque and multiplies speed
⬛ 6.4 N·m at 25 RPM — the gear ratio multiplies torque and divides speed
📝
Notebook entry tip:Select Best Solution — Purple slide — Write a gear ratio decision entry: show your torque and speed requirements, calculate the gear ratio needed from your motor specs using τ = F x r, and document why you chose your final ratio over alternatives. This entry is direct evidence of engineering-based design — your gearbox was calculated, not guessed.