๐Ÿ”ง Hardware ยท Engineer ยท Beginner โ†’ Intermediate

Gear Ratio & Drivetrain Speed

The most important design decision on your robot is how fast your drivetrain moves. This guide explains the math, walks through cartridge choices, and includes a calculator that shows your actual speed before you build.

Why this matters: A drivetrain that's too fast is hard to control. Too slow and you lose field position every match. Getting the ratio right is cheaper than rebuilding after your first tournament.
โš™ The Three Cartridges
CartridgeFree speedBest forFeel
Red100 RPMHeavy lifts, high-torque armsSlow and powerful โ€” rarely used for drive
Green200 RPMStandard drivetrains, versatileMost common drive choice for beginners
Blue600 RPMFast drivetrains, high-speed applicationsRequires external gearing down to be controllable
๐Ÿ“ How Speed Is Calculated

Final speed in inches per second:

Speed (in/s) = (Motor RPM ร— Gear Ratio ร— Wheel Circumference) รท 60

Wheel Circumference = ฯ€ ร— Wheel Diameter (inches)

Example: 200 RPM motor, 36:48 gearing (ratio 0.75), 3.25" wheel
  = (200 ร— 0.75 ร— ฯ€ ร— 3.25) รท 60
  = (200 ร— 0.75 ร— 10.21) รท 60
  = 1531 รท 60 = 25.5 in/s  โ‰ˆ 2.1 ft/s
Gear ratio = driven teeth รท driving teeth. A 36-tooth gear on the motor driving a 48-tooth gear = 36/48 = 0.75. Smaller ratio = slower and more torque. Larger = faster, less torque.
๐Ÿงฎ Speed Calculator
Drivetrain Speed Calculator
โ€”
Wheel RPM
โ€”
Inches/sec
โ€”
Feet/sec
๐Ÿ Choosing for Push Back
Speed rangeRatingNotes
Under 25 in/sToo slowYou'll lose field position on every cycle. Hard to recover from
25โ€“35 in/sManageableFine for push-heavy games. Safe for new drivers. Predictable
35โ€“48 in/sCompetitiveStandard top-team speed. Requires practiced driver to be consistent
48โ€“60 in/sFast โ€” riskyHard to control for new drivers. Worth it only with strong driver practice
Over 60 in/sToo fastAlmost certainly a torque problem. Will struggle on carpet, defense, and ramps
๐Ÿ–ฅ Connecting to EZ Template

The three numbers in the ez::Drive constructor must match your physical robot exactly:

// ez::Drive chassis(left_motors, right_motors, imu_port, wheel_diam, ratio, ticks_per_rev)
ez::Drive chassis ({-1,-2,-3}, {4,5,6}, 7, 3.25, 36.0/48.0, 360);
//                                          ^^^^  ^^^^^^^^^  ^^^
//                              wheel diam  gear ratio       encoder ticks (V5 = 360)
⚙ STEM Highlight Physics: Mechanical Advantage — Torque, Speed, and Power Trade-offs
Gear ratios are a direct application of the Law of Conservation of Energy and the concept of mechanical advantage. A gear ratio of N:1 multiplies torque by N while dividing speed by N. Power remains constant (ignoring friction): P = τ x ω = constant. This means you cannot increase both torque and speed simultaneously — any mechanism design is a trade-off between force and velocity. Understanding this relationship is what separates teams that tune gear ratios systematically from teams that change them randomly.
🎤 Interview line: “We calculate gear ratios before building. For our intake, we needed 80 RPM with enough torque to pull a game element against a 0.3kg load. Using P = F x v, we back-calculated the required gear reduction from our motor specs. This pre-calculation prevented three rebuilds — we built the right ratio the first time because we designed before cutting metal.”
A motor outputs 1.6 N·m of torque at 100 RPM. You add a 4:1 gear reduction. What is the output torque and RPM?
⬛ 6.4 N·m at 400 RPM — gear ratios multiply both torque and speed
⬛ 0.4 N·m at 400 RPM — the gear ratio divides torque and multiplies speed
⬛ 6.4 N·m at 25 RPM — the gear ratio multiplies torque and divides speed
📝
Notebook entry tip: Select Best Solution — Purple slide — Write a gear ratio decision entry: show your torque and speed requirements, calculate the gear ratio needed from your motor specs using τ = F x r, and document why you chose your final ratio over alternatives. This entry is direct evidence of engineering-based design — your gearbox was calculated, not guessed.
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